Sci-fi Corridor


Modular sci-fi corridor pack created for sale on various markets online. Assets were meticulously designed to snap to a 50cm grid and UV mapped consistently to 500 texel density. Videos and images rendered using Unreal Engine 5.1.

This project was an exercise to apply my architectural modeling and visualization skills to a sci-fi inspired project. The focus was to learn more in-depth techniques on modularity and hard surface modeling.

Inspired by Sergey Tyapkin's Project Area C2 (https://www.artstation.com/artwork/4bqqEq).
Large blast doors were inspired by Rex Hsu sci-fi door kits on ArtStation (https://www.artstation.com/artwork/6b3yln).

Tutorials and resources used:
https://80.lv/articles/making-a-high-quality-sci-fi-modular-environment/
https://80.lv/articles/understanding-modular-environment-design/
https://www.gamedeveloper.com/production/creating-modular-game-art-for-fast-level-design

Tools


3ds Max
Unreal Engine
Substance Painter
Photoshop