Vineyard


Vineyard lobby concept created for a project with Crozzroads. Modeled in 3dsmax, static images rendered with V-Ray. The scene was imported into Unreal Engine 5 with Datasmith for a real-time walkthrough experience. This project was also an opportunity to test newly released Unreal Engine 5 and Lumen lighting system. Design inspiration was taken from L'and Vineyards.

Tools


3ds Max
V-Ray
Unreal Engine
Datasmith
Photoshop