Conference Room


Conference room concept created for Crozzroads. Modeled in 3ds Max, static images rendered with V-Ray. The stone feature wall was created using the Floor Generator plugin for 3ds Max, specific mesh faces were then chosen for lighting purposes and converted to V-Ray lights.

This project was part of a larger marketing effort to show client videos produced by Crozzroads. The the large center screen played the videos as the camera brought it into focus. Final project was brought into Unreal Engine for production.

Tools


3ds Max
V-Ray
Unreal Engine
Photoshop